Togather

It's hard to become who you are

concept

The ‘To-Gather’ project is based on a multi-perspective view, visualized in the model ‘The Field of view’.

Each field represents theoretical / practical economical, political, cultural, philosophical, educational and historical perspectives, which has a great impact on the “To-Gather project”. Furthermore these perspectives play an essential role in the identity building process.

The model was developed in cooperation with Henk Visser (‘The Imagination’) and inspired by many European colleagues, students, children and students from the School of Education of Hanze University Groningen.

For a more thorough description, read the document: ‘Field of view’

On the flyer is visualised why, how, who and where, we are developing an own identity of young people in Europe? What are the concrete products and results of the project To-Gather?

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Other background concepts of the project

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Identity

… is a result of the interplay between individual and community, and between a sense of belonging (to a family, religious group, occupational groups, ethnicity etc. ) and freedom of choice (of career, religion, nationality, language etc.). Individuals are always looking for groups to belong to, with which they can identify, feel connected to and thus gain a sense of security within a concrete community. On the other hand, identity also means standing out: being different, a unique individual. So the search for identity connects and divides at the same time. ‘The Multiple Choice Identity’ is a person, who is creating his own identity according to place and time. He is a sense-opened, knowledge based, problem-solving, communicative, creative, cooperative and reflective person.

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Multiple intelligences

… is an educational theory, that describes an array of eight different kinds of "intelligences" exhibited by human beings:

Each individual manifests varying levels of these different intelligences, and thus each person has a unique cognitive profile. The learning routes of the “To-Gather” project are created in a way to stimulate a broader range of human potentials and to generate a “synthesizing mind”.

The theory was first developed by Howard Gardner, professor of education at Harvard University, in 1983.

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Multiple-society or Network-society

… a form of society increasingly organizing its relationships with and within electronically processed information networks, gradually replacing or complementing the “old” social networks of personal face-to-face communication.

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Network-learning

… a form of education, which site of production of knowledge and ideas, their circulation and consumption is the global computers’ network. The learning process is “decentralized” and proceeds online. Young people, belonging to “net-generation”, can freely choose among information available, exchange their knowledge and ideas via internet and at the same time construct new ideas. The traditional “top-down” teacher-students education paradigm is thus becoming ineffective and obsolete.

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Multi-level learning

… new approach to learning process, stimulating the creative power and the spirit of individual learner to choose his/her individual learning strategy and to keep his/her own learning process going. The learner is being motivated to use his/her existing knowledge and abilities, exchange it and promote this knowledge and these abilities in others. This is a theory of Fred Korthagen.

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Five minds for the future

… educating young people for the future by balancing five cognitive abilities that young people have. Howard Gardner has written his latest book ‘Five minds for the future’ about finding your own way, using the disciplined (knowledge from disciplines), synthesizing (linking), creative (problem-solving), respectful (differences) and ethical (responsibilities and good work) mind.

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Crackled learning

…fascinating young people through a mix of learning styles, images, work and presentation forms. Aesthetics and especially music is a perfect tool to internalize knowledge, to give personal meaning to it and to transfer it into concrete behavior.

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Blended learning

…combining digital and non-digital didactics. For example a mix of educational gaming, outdoor and hands-on activities.

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With the support of the Life long learning programme of the European Union

This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


Hanze University Gronigen | Applied Sciences | School of Education
Concept, design and development Studio Poper
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